Essays, Game of Thrones, TV

Attachment Theory: GAME OF THRONES, Characters and Expectations

We are going to look back on the final season of Game of Thrones as one, six-part series finale because, essentially, that’s precisely what it is, riven with concluding arcs and beats for its huge ensemble of characters.

If the third episode, The Long Night, was accused of skimping out on the savagery and brutality meted out to particularly the primary core of lead characters, the fifth episode The Bells proves they were just saving up most of the horror for the battle that, in this incarnation of Game of Thrones, really mattered: the fiery, brutal sack of King’s Landing by Daenerys, now the ‘Mad Queen’, Targaryen. Over a dozen characters of significance saw their journeys end in this terrifying penultimate episode, filled with fire and blood. The reaction has, inevitably, polarised opinion online. Not just at certain deaths at this stage of the show but the narrative direction of one character in particular, which has completely changed the game for the series finale.

This was always going to happen but it displays the significant level of attachment Game of Thrones fans have placed in characters and storylines they have followed for ten years. This is prevalent in many such fandoms today and, to an extent, always has been.

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Essays, Film, Game of Thrones, Marvel Cinematic Universe, The Sopranos

Death Wish: When did death become the journey?

The end of April saw two of the biggest pop-culture entertainment events of the decade in one weekend, and something strange has become apparent through the other side of them: we have become obsessed with death.

In the wake of arguably the biggest episode in Game of Thrones’ history, The Long Night, which saw the long-awaited, titanic battle between the living and the dead, a great deal of complaints flew around in the ether that we hadn’t seen enough major character meet the Lord of Light (or insert substitute maker). Why didn’t Jaime Lannister go down fighting? How come Sansa Stark wasn’t mauled alive in the crypts? Surely Sam Tarly would never have survived in the savage, undead melee? Fans and commentators seemed fixated on the outcome of the battle for Winterfell being significant loss, as opposed to victory or defeat for the collected good guys.

Equally, in the run up to Avengers: Endgame, Marvel’s culmination to the first decade of their cinematic universe, all bets were on one of two deaths: Tony ‘Iron Man’ Stark or Steve ‘Captain America’ Rogers. Both played by actors who publically stated they were done, both playing characters who have reached the logical end of their ten-year story arcs. In a narrative choice earned and logical, it’s Tony who takes the bullet (alright, gauntlet) and shuffles off to superhero immortality, but what was the state of conversation in the wake of this? That everyone saw this coming. Tony’s death was too predictable. For some, it even clouded the entire film. Endgame, to certain audience members, was about who died, who wouldn’t make it out into the next phase.

When did this become what long-form storytelling was about? Why is the death of characters we are so attached to the destination, the only destination, that matters?

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Essays, Essays, Film, Game of Thrones, Marvel Cinematic Universe, Star Trek: Discovery, TV

End Game of Treks: Is Time-Travel Becoming a Storytelling Crutch?

In one of the busiest few months in science-fiction and fantasy popular-culture, the beginning of 2019 has seen three major franchises in cinema and on television become embroiled in what could be rapidly becoming a narrative crutch.

Time-travel.

The lacklustre Season 2 of Star Trek: Discovery (I really promise to stop talking about this soon) saw the crew of the Starfleet ship launch themselves almost 1000 into the distant Federation future to prevent a universe-destroying, rampant AI from wiping out all life. The gigantic conclusion to the Marvel Cinematic Universe’s first era, Avengers: Endgame, saw our superheroes enter the Quantum Realm and zip backwards across time to recover the universe-shattering Infinity Stones before the Mad Titan, Thanos, can snap his fingers again and wipe out half of all sentient life. And just this week, Game of Thrones saw the ultimate battle with the Night King and his army of the dead, coming to wipe out the living, which all hung on the fate of Bran Stark, a time-travelling tree-wizard.

Anyone noticing a pattern here? Three legendary franchises. Three titanic threats to the fabric of the entire universe. And in each case, the resolution of the paradox has the potential to lie in the bending of time.

We’re in danger of death by temporal mechanics if we’re not careful.

Continue reading “End Game of Treks: Is Time-Travel Becoming a Storytelling Crutch?”